Through a series of minor and major transitions you can naturally move to and reverse any of the ground positions that you'll see in a typical Pay-Per-View event. In theory, the ground game translates perfectly onto the right analog stick. Instead, it's the intricate and complex ground fighting and positioning – something that was surely a worry for the development team when they started making UFC 2009. Of course, the standing striking of UFC isn't what differentiates it from other sports like kickboxing. Landing strikes is satisfying enough, but you won't hear the thunderous blows as in Fight Night Round 3. You'll see cool variations to almost every strike in the game depending on which fighting style you choose (everything you could want is represented here). There's also a tutorial and an in-depth training mode where you'll be able to hone your skills in the ring. Accessible isn't a word that will ever be used to describe the mechanics, but that doesn't mean they don't suit UFC. It's going to be daunting to everyone who picks up the controller at first, but THQ actually has done an admirable – though it's by no means perfect – job of mapping the intricacies of the fighting to a game controller. The first thing that will hit you when you sit down to play UFC 2009 Undisputed is the complexity of the control scheme.